Pocket duel
Quickdraw
Two phones. A dark pause. Then the screen flashes. First honest tap takes the round.
or join
Best of 5, first to 3. No accounts. The room forgets you after two quiet hours.
Pocket duel
Two phones. A dark pause. Then the screen flashes. First honest tap takes the round.
or join
Best of 5, first to 3. No accounts. The room forgets you after two quiet hours.